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Appear to be missing a texture FSRealWX v2
prior to installing the Fixer it would be large Blue Flight Simulator X squares, so I know from that it is some texture that is not on my system.
I do NOT have this problem with FSRealWX Lite - so, I would guess that the new one is using some texture that Lite wasn't? Any ideas?
UPDATE: Sorry, to be clear, this is happening when the FSUIPC interface is being used. This doesn't happen with SimConnect, or even SimConnect + FSUIPC, it appears to be limited to FSUIPC only interface mode.
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I have never installed any weather or cloud texture program or modification, in fact I had been using FSX built-in real weather until just this past winter when it stopped working for a while, at which time I discovered FSRealWX Lite. So my install should have a totally stock FSX SP2 cloud texture set.
Would be curious if anyone else could try this in FSUIPC (only) mode in DX10?
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I run FSX in DX9 and I don't have Steve's tool, so sadly that's one combination I cannot try.Driver8 wrote: Would be curious if anyone else could try this in FSUIPC (only) mode in DX10?
Hope somebody else with DX10Fixer can help confirm your findings, good luck!

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I have experimented the same.
I am using DX10 with Steve's upgraded shaders.
I had most of the times scenery views where from a certain flight level, all terrain was masked by some kind of grey texture, or, during a flight above the (French Pyrenees, when mist at the bottom of the valleys appeared from above with the same kind of grey cover.
But the phenomenon is quite recent, and thinking about it, I came to the conclusion that it could result from some NVidia driver upgrading..
I have found some discussion in some French forum about the new NVidia drivers and tuning made through NVidia Inspector.
Since then, I have discarded NVidia Inspector, and done my graphic card tuning directly from the NVidia driver configuration panel.
And it appears from my last flights that the phenomenon had almost disapeared.
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Also, I would like to point out, the second picture I included was DX10 when I was just using Steve's free shader fix, before I got the DX10 fixer. It gives the big blue "Flight Simulator X" that DX10 mode usually uses when it can't find a texture. The DX10 fixer replaced that with a black texture similar to DX9, which is why it's gray in the first pic (with the Fixer).
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Driver8 wrote: I have never installed any weather or cloud texture program or modification, in fact I had been using FSX built-in real weather until just this past winter when it stopped working for a while, at which time I discovered FSRealWX Lite. So my install should have a totally stock FSX SP2 cloud texture set.
Would be curious if anyone else could try this in FSUIPC (only) mode in DX10?
I have the same issue. (Steve fix, DX10, FSX SP2 stock wheater textures)
Most often happens with fog when you are far away from departure airport (50 miles). One workaround to resolve the issue is to clear the wheater with Clear WX and manualy set the weather from the nearest airport. I am observing that it has something to do with range from nearest wheater station?
In general I am noticing that wheater is maybe set to late(despite auto update interval) when you are already flying in the rande of neighbour wheater station?
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New version downloaded and installed. By the way, some new NVidia driver. Two flights, one in the south of France with heavy cloud blanket, and the other one in the Leeward Islands, between Guadaloupe and St Kitt and Nevis, with several layers of clouds.
The bug has not shown any more. Cross our fingers !
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I did not upgrade my nVidia drivers, but I did download the new FSRealWX v2 RC - and I am happy to also say, after a few flights, I no longer see the "missing texture" problem with the new FSRealWX v2! Not sure what got changed, but looks like this new version may have solved it!
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